GAME DESIGN/DEVELOPMENT
Tools: Unity, Unreal Engine
3D GAMES (BUILT ON UNITY)
"OMNIA" - UNITY 3D GAME
This is a game project I worked in a group of 2 people, Robert Schwartzberg and I, where we created a 3D video game called Omnia build using the Unity3D game engine. My job consisted of character design, 2D graphics, 3D modeling, texturing, rigging and animating and helping with the game design process. The game is inspired from Japanese RPGs like the famed Final Fantasy series, especially Final Fantasy VII. This game is about the main character, Skyler, going on a journey, meeting friends on the way, to save the Empire from an attack from the neighboring kingdom. It is an open world adventure where you explore and collect interesting items and fight bad guys to save the empire. But beware not everything is as clear as it may seem. Brainstormed & started late 2014. Stopped around June 2014. But then work began again on September 2015.
"DANTE'S INFERNO" - UNITY 3D GAME
This is a 3D game I made on Unity for a class project at NYU. Made in in a week. It was hectic but when I get into it, I am all in it. The constraints for the project was that we can only convey our story/message by using shapes, color, and sound. No words allowed. (The titles you see here I just added to make it a little clear for the audience on youtube) I was the project manager and the level designer. My other group mates, Damien was the AI/Blocks creator. He populated the world with the moving shapes. Guy was the sound designer.